8 Reasons to HATE Fallout 4
I already see 2 groups of people ready to whine even because of the name.
The first ones are “what the hell, dude, a lot of time has already passed, no one will be interested in this”. Yes, it’s possible, but it’s better late than never.
The second group is “YOU’RE JUST A FUCKING OLDFAG, YOU DON’T UNDERSTAND ANYTHING”. No! The first Fallout, to be honest, is half a year older than me, the second is half a year younger. And yes, I told you at one time how to play this game (http://stopgame.ru/blogs/topic/63795), but I don’t really like them. They are very unfriendly, if you don’t know what and how to do in advance, you will make a lot of mistakes, and they don’t forgive mistakes.
I love New Vegas. I will compare Fallout 4 with it. And, believe me, I HAVE something to say about Fallout 4..
1. Role system
The first reason for me to hate Fallout 4 personally is the killed role-playing system. This is no longer an RPG, because you will no longer be able to play a specific role; the game will over and over again force you to play a stupid Marine who does not like to talk and constantly destroys everything around him.
He doesn’t like to talk, because in dialogues only 4 identical answer options always come to his mind, namely: “Yes”, “No”, some stupid question and “SARCASM”, which has already become a meme.
Yes, gentlemen, the dialogues are complete crap. And I can already hear someone screaming that “it’s all because of your console wheel”. No! In the same Mass Effect, the wheel didn’t stop us from making good dialogues… Until part 3, but that doesn’t matter. In Deus Es: Human Revolution, this did not stop us from making good dialogues, and there is not even this wheel, but exactly the same choice from 4 answer options.
Well, this trick with eloquence infuriated me even in part 3: MAXI ONE SKILL AND YOU CAN CONVINCE ANYONE OF ANYTHING AND WHENEVER! Yeeeey, RPG component… Actually no.
This was fixed in New Vegas as well. The most telling example: the very first non-story quest in Goodsprings, when you raise the entire city to defend against bombers. To convince the old man to give you an explosive when he asks you if you know how to use it, to PROVE to him that you KNOW how to use it, you have to KNOW how to use it.
Later, in order to convince the merchant to help, you need to have barter, because only a person who has barter can convince the merchant that certain actions are more profitable for HIM. It’s logical. At important plot points it can get to the point where you have 5 lines, each of which will depend on a particular skill.
Speaking of skills! Leveling up in Fallout 4 is miserable. Firstly, they give you S points to upgrade.P.E.C.I.A.L. These are individual characteristics, they are always unique for each person
and are determined at birth, one might say. (I formulate it poorly, but I hope the idea is clear)
And here – forward! Upgrade yourself to become the perfect fighting machine! Idiocy! All perks are not some kind of individual special effects, but banal light improvements. In New Vegas, all the perks really give you something special. Each of them has both positive and negative sides. In the 4th part this is not even close. But there is an animated poster with all the perks! So cool!)))
2. Quests
But leveling up isn’t the only thing that contributes to Rambo gameplay. Most of the quests here are “kill so many people there” and either that’s where it ends, or you still need to bring something somewhere, for example. And almost none of these quests end in anything interesting. New Vegas is also full of quests that start with the banal “go kill”. The most significant example is when from the city of Novak you are asked to go to the REPCONN test site and clear it of ghouls. In the end it turns out that there are not only wild ghouls there,
but also intelligent ghouls, they have a conflict there with super mutant shadows, this conflict also needs to be somehow resolved, again, in a bunch of different ways. Then it turns out that the ghouls want to fly away
to the moon, because they are some kind of sectarians, you help them and watch them take off to the tune of “Ride of the Valkyries”.
And there is a lot of this https://nonukcasinosites.co.uk/casinos-not-on-gamstop in New Vegas, but not at all in 4.
3. Shooting
And the worst thing about all this is that you are constantly forced to shoot. Shoot a lot. And I don’t argue, compared to part 3 they greatly improved the shooting, they even added hit markers. (Waaaaaah) But by itself it remained nothing. And the main thing I don’t understand is why, having the creators of the new Wolfenstein under their wing, they can’t do
normal shooting, normal to make levels for shooting, normal to write artificial intelligence so that it forces opponents not only to walk from side to side, crouch endlessly and throw one grenade at you once every 100 years? You made a shooter out of a game, so at least make a good shooter.
4. MMO-ness of gameplay
But let’s return a little to quests. One point higher, when describing quests, you may have remembered such old MMORPGs. But this structure of building quests, unfortunately, is not the only thing that makes you remember MMORPGs. As you can tell, there’s a LOT of farming in Fallout 4. You farm for quests, you farm for loot, you farm for construction.
And God, I hate the person who came up with the idea
which you need to kill first, then they will become stronger, then you need to kill them again and the top loot will drop out of them. Which, on top of everything else, turns out that you don’t need it at all, because you haven’t upgraded any melee or energy weapons at all. I remind you that we are not talking about an MMORPG, which was released somewhere in the 90s, but a modern AAA-RPG, which was released in 2015. And what kind of approach is this??
5. Raped Lore
But if you think you’ll feel raped when you get through all of this, you might be right, but certainly not as much as your local Lore. Of course, I won’t dig into all sorts of details like the peculiarities of local crafting or the fact that local power armor unexpectedly requires constant recharging, because then
this will take a very long time. I want to say at least about global things. For example, what the hell is the Brotherhood of Steel – these are again the saviors of democracy, who rush in on giant derailleurs and save everyone from the evil Institute, as they saved from the evil Enclave in part 3? The Bethesda writer needs to at least watch the walkthroughs of the old parts. The canonical Brotherhood of Steel is a VERY closed small community that really dislikes everything from the outside. In part 1, for example, in order to get them out of the bunker, you had to give them a VERY good reason for this. Here they come out on their own, and also arrive with fanfare.
Or this Synth technology. I remind you that there was NO transistor revolution in the world of Fallout. Computers in Fallout are big things with potty screens and a lot of green text on a black background! And here we have some robots from the movie “I, Robot”. And compared to other robots like RoboBrain or Mister Assistant, they simply don’t fit into this world.
6. Atmosphere
And by the way, about the world in general. Which has always been one of Fallout’s strongest features? Atmosphere! Even in modern Fallouts, even the 3rd part, which can also be criticized for a lot, was taken with its stunning, very thick and oppressive atmosphere. But for some reason they abandoned this in Fallout 4. You no longer feel that you are somehow surviving in the world of the post-apocalypse; in the first half hour of the game you are immediately given a dog, a personal butler, a personal black man who looks after your personal settlement. Oh yes, your personal settlement. With your personal garage, which you have in case all these pathetic and useless people begin to bother your ladyship.
Power armor – a thing that was obtained with sweat and blood in all parts of Fallout, is generally scattered here almost everywhere.
In general, the whole game has become very light, colorful and… friendly. And to be honest, I personally like it more than I don’t like it, but it doesn’t fit the spirit of Fallout at all. This is, rather, just working on the appearance and testing some new version of the engine for the next part of The Elder Scrolls.
7. Construction
And by the way, about the developments for this next part! You probably think that if everything is so bad with the other points, they probably put all their efforts into some new features. For example, this is the construction. So, no! Construction is the most crooked thing in this game. They obviously screwed it on as a last resort. They screwed it on very poorly. It’s bad, if only because it’s implemented at the level of a banal user modification… In a bad way. We were too lazy to do even simple isometrics, and without it, putting what we need where we need it can sometimes be very difficult. Naturally, no landscape will adapt to you either. In general, local construction is just hell for a perfectionist.
8. Boredom
Well, the last point follows from all the others. Fallout 4 is simply boring. Almost all of the gameplay in it one way or another comes down to a shooter, but it is a very mediocre shooter, without being catchy in anything else.
And the most offensive thing about this is that as a game itself it’s not bad, it’s full of cool ideas, it HAS advantages, it has good sides. And in itself it is, in principle, playable, especially if you haven’t played Fallout before. But its name – the name of the great series forces us to compare it with the other parts and, unfortunately, not in its favor.
Personally, I am very upset that the great series, into which so much work and talent has been invested, is now becoming the most common testing ground for the development of a new part of The Elder Scrolls.
It’s somehow wrong.

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