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AI went wild. REPLIKATOR review

Shooting, explosions, exploration of intricate locations, leveling up, powerful bosses.

The game is announced for the Windows platform.

The artificial intelligence of the defense system has gone crazy. He’s busy churning out more and more creatures. Our task is to get to this “smart guy” and defeat him.

Along the way, you can collect a bunch of notes that will reveal in more detail the atmosphere and plot of the local world.

The gameplay is bullet hell combined with the exploration of large locations. This whole story is made like Roguelite, t.e. in the form of a simplified bagel.

We disembark at the launch station. Here you can (I recommend) go through a fairly detailed training, choose one of four heroes, get acquainted with a beautifully made encyclopedia of weapons and implants, perform global leveling.

From the station we go to the ship, which, in fact, is the second hub. It has its own set of useful things (some require appropriate global leveling):

– Opportunities to pick up random guns and implants.

– Collect a mega-gun from blueprints that are hidden in combat locations.

– Spend the collected resources on improvements that remain within the current run.

From our spaceship (from the captain’s cabin) we go to explore stations under enemy control.

A not very branchy tree of possible paths to bosses opens. Here you should pay attention to the fact that bonus rewards for completing different levels differ. It is worth choosing what is most needed at the moment.

Having chosen a destination, we find ourselves https://sistersitescasino.co.uk/casinos/partycasino/ in a randomly generated combat location. The level is divided into a bunch of small rooms full of enemies and loot.

I really liked the ability to conveniently look at the level map and plan your actions for optimal completion. The doors between the rooms are very different in functionality:

– Green ones open without problems.

– To penetrate the yellow ones you need a special chip card.

– There are red doors. I still don’t understand how to open them.

When logistics around the premises, it is worth making full use of the fact that the hero has two movable teleporters, which are placed in any place in the level and, if necessary, you can jump between them as many times as you like.

This is also relevant because the location needs to be explored within a set time (the timer didn’t seem stressful), otherwise the enemies will respawn.

There are a lot of exploding barrels scattered throughout the levels (and also with different effects – fire, acid, electricity) that can cause damage to enemies. Some enemies explode upon death and also form dangerous puddles. There are traps in the form of spikes emerging from the floor and semi-invisible mines.

The main action, of course, is the fight. There are many opponents, they are quite angry – they do not allow themselves to be calmly shot, they try to hide behind obstacles, they hit the hero painfully.

Bosses and mini-bosses pose a serious threat. As a rule, they give AOE attacks (bullets in all directions) and also accompany this with a bunch of single shots.

Our hero is also no mistake. Can make dashes during which invulnerability occurs, carry up to two types of weapons at the same time and several (varies from leveling up) implants, hit in close combat (but this is a last resort when there is no ammunition).

Each of the four characters has immunity to different effects and special techniques. T.To. skills are imbued, they have cooldowns and the need to spend non-renewable resources over time – energy cells (can be found at locations or bought on a ship).

When a loss occurs, some of the resources (cubes) are saved. For them you can upgrade your hero or ship capabilities. Character development between runs can be considered significant.

Let’s look at the pros and cons of the game and summarize.

+ Nice pixel graphics.

+ Excellent music and sound accompaniment. There seem to be only two melodies, but they are very good.

+ Good, fun shooting.

+ Mass of exploding barrels and mines. There are traps.

+ Many types of weapons and implants.

+ There is good global character leveling. With each approach the game becomes noticeably easier.

+ Strong, but not too strong opponents. There are bosses and mini-bosses.

+ Good Russian in texts and descriptions.

The game has a lot of content: rich global leveling of the hero, a bunch of guns and implants. There is something that must be present in games of this type – it’s fun to shoot.

PS: I probably didn’t cover all the aspects, I might have missed something. I will be glad to add/correct the review or answer questions along the way in the comments.

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